Where is alduins portal




















Location s :, Skuldafn Temple. Prerequisite Quest: …. Battle through Skuldafn to reach Alduin's portal to Sovngarde. Prerequesite: The Fallen. Don't forget the chest by the other window. Follow the wide tunnel, grabbing the contents of the chest on the right side.

Be careful when you reach the large oil slick, as there is another lantern poised over it that will drop if you step on the pressure plate in front. It is a useful way to dispose of upcoming high-level draugr; by running away and leading him into it. You will then arrive at a puzzle door guarded by a leveled draugr or dragon priest carrying the diamond claw needed to open it.

The combination to the door is, from top to bottom, Fox—Moth—Dragon ; this can be seen by examining the claw in your inventory. The next two rooms the first large, the next small are basically empty except for a word wall , which teaches you a word for the Storm Call shout.

Also, just before the door to exit is a room to the right. There are some hidden gems in a pot on a shelf to the right: a flawless emerald, a ruby, and a diamond hidden by a linen wrap. You will end up on a large rocky platform, above where you first entered Skuldafn. Defeat the draugr who are there to meet you, Hint: Unrelenting Force will be useful here and take the wooden platform ahead of you from where you exited the Temple to go down a small tower that has some good loot on shelves and a large chest at the bottom.

Returning to the top, you may notice two dragons above you, perched on columns. This is where you need to be to finish the quest. But before you can enter Alduin's portal to Sovngarde , you must get past a dragon priest named Nahkriin. This dragon priest can be tough if you don't take the fight to him. Additionally, if you engage the two nearby dragons at the same time, the fight can be much more difficult.

However, the two dragons may not move from their perches or become hostile. When you reach the top of the stairs Nahkriin will notice you and make his way toward his staff. It's best to start your assault immediately. He doesn't attack until he gets his staff, so get to him quickly. After Nahkriin grabs his staff, he'll turn around to face you. Be careful with this one as his staff does 50 shock damage per second.

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At the landing between the two halves of the stairs, it is possible to turn left west , then left again south and walk along a ledge that leads to the bridges previously walked under. The first bridge encountered the second one walked underneath leads east to a ledge that runs north and south. To the north is the landing previously encountered.

To the south is the main body of the upper courtyard, with Skuldafn North Tower ahead against the left east wall. This tower contains more draugr and chests. There are three other sets of stairs leading up from this third level.

The stairs to the northeast, and the stairs that are found by staying to the right and walking around to the west side of the third level, lead up to the fourth level of the courtyard, which is the level of the temple itself this can also be reached by simply continuing up the stairs from the landing noted earlier.

Another set of stairs from the south side of the third level leads to a table with a chest on it that contains nothing but some gold. A treasure chest is located to the left west of the temple's entrance, around the corner on a ledge, which only holds some gold. The temple itself begins in a large area with a huge column directly ahead north. To the right is a table with embalming gear and several potions.

To the right of the column is a chest containing minor loot, while a dart trap protects the path on the left side. There are several leveled draugr to deal with.

On the north side of the column is a table with six urns three on each side. From there, two sets of stairs lead further north to the first puzzle room, which is guarded by several lower-level draugr. This puzzle is made of three pillars with three sides each: the first depicting a bird, the second a snake, and the third a whale. A lever is just north of the pillars. Two different combinations each open a different gate.

The gate to the right against the east wall opens to a treasure chest, while the one to the left against the west wall opens the way to the rest of the temple. When looking at the puzzle from the lever, the left pillar's wall-facing side i.

The center pillar dictates which gate opens. The bird opens the right gate, while the snake opens the left gate. Standing at the lever facing the pillars, this is what should be seen:.

The direction the lever points makes no difference. Simply activating it, regardless of its position, will open or close the gate corresponding to the center pillar's position. The path through the left gate proceeds up stairs, then turns left west where there are more stairs up. The path leads to the upper level of a medium-sized two-level room with several draugr at the bottom of wooden ramps leading down.

A table supports the corpse of a draugr and several urns, while between the ramps is a chest. Through a narrow opening to the west is a web-covered crypt area that leads to the right north , where three frostbite spiders are at the top of a ramp. The path turns right east and leads through a web-covered doorway that needs to be cut.

Beyond that, the path turns back left north , where another spider is found guarding a short set of steps up. At the end of a short hall, the path again turns right east , leading up another set of steps to more spiders and an iron door.

There is a chest buried under the spider web just before and to the right of the iron door, near the egg sac. Behind the door is the second puzzle room, which is guarded by several more leveled draugr. This is a two-leveled room, where there is a log ramp leading up to the second level.



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